Raghav Harshad Gohil
M.Sc. Student, Computer Science (Data Science, Analytics and AI)
ALT Games Lab, School of Computer Science, Carleton University
Ottawa, Ontario, Canada
Email: raghavharshadgohil@cmail.carleton.ca
[CV] [Google Scholar] [GitHub] [LinkedIn] [Blog]
I am a Master's student in Computer Science (Data Science, Analytics and AI) at Carleton University, where I am a member of the Alternative Learning Technologies and Games (ALT Games) Lab, advised by Prof. Edward Melcer. I received my B.Tech. in Artificial Intelligence and Machine Learning from Dwarkadas J. Sanghvi College of Engineering (University of Mumbai), graduating with a CGPA of 9.04/10.
My work sits at the intersection of artificial intelligence and games. My previous research was in computer vision for remote sensing: detecting and tracking maritime vessels across SAR and optical satellite imagery, and reconstructing lunar terrain from orbital images. I have also worked on deep learning for pediatric speech assessment. Alongside research, I have spent years building games, game engines and game AI, and I run an indie game development studio, Bluefyre Studio.
Research interests: AI for games, human–computer interaction, computer vision, remote sensing and geospatial AI, applied deep learning.
News
- Sep 2026 Joined the ALT Games Lab at Carleton University as a Master's student, advised by Prof. Edward Melcer. [Prof. Melcer]
- Nov 2025 First-author paper on AutoDEAP, a CNN–Transformer model for pediatric speech misarticulation detection, published in Advances in Consumer Research. [Paper]
- Nov 2025 Ranked top 14 nationally at the NCIIPC–DPIIT–FITT AI Grand Challenge, deploying our maritime domain awareness system on NTRO servers at IIT Delhi. [Credential]
- Aug 2025 Grand finalist (top 9 nationally) at the ISRO Bharatiya Antariksh Hackathon 2025 for high-resolution lunar DEMs, presented at NRSC Hyderabad. [Event]
- Jan 2025 Our game NoPop! won Global Game Jam 2025 at Underdogs. [Announcement]
- Feb 2024 Starfall: Odyssey won Teknack 2024 and was published on the Google Play Store. [Event]
Publications
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AutoDEAP: CNN-Transformer Based Hybrid Model for Automated Pediatric Speech Misarticulation Detection
Raghav Gohil, Jinnal Raghwani, Rasika Adiseshan, Kanak Kadulkar, Gargi Rane, Yashvi Savla, Aruna U. Gawade, Nilesh T. Rathod
Advances in Consumer Research, Vol. 2, Issue 5, pp. 1373–1385, November 2025.
[Paper] [PDF] [EBSCO] [Code]
Research Projects
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Kitagawa: Multi-Sensor Maritime Domain Awareness
Sep 2025 – Jul 2026
B.Tech. final year project; NCIIPC–DPIIT–FITT AI Grand Challenge (top 14 nationally)- Docker-based, GPU-accelerated inference pipeline using YOLOv11n for ship detection on Sentinel-1 SAR (trained on OpenSARShip v2) and Sentinel-2 electro-optical imagery.
- Post-processing with non-maximum suppression, land masking against GSHHG shoreline polygons, and ConvNeXt-based cloud filtering for optical scenes.
- Detection timestamping from SAR calibration vectors and EO granule metadata; correlation of detections with interpolated AIS vessel tracks for trajectory analysis.
- Geospatial processing with Rasterio, GDAL and GeoPandas; Prefect-based workflow orchestration for scalable, reproducible deployment. Deployed end-to-end on NTRO servers at IIT Delhi.
- Quantitative results are not public, as the work was carried out for a national defence challenge.
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High-Resolution Lunar DEMs via Photoclinometry
Jun 2025 – Aug 2025
ISRO Bharatiya Antariksh Hackathon 2025, grand finalist (top 9 nationally)- Developed and presented a novel approach for generating high-resolution lunar digital elevation models using photoclinometry (shape-from-shading).
- Presented at the Indian Space Research Organisation's National Remote Sensing Centre, Hyderabad. Worked with ISSDC lunar data products.
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AutoDEAP: Pediatric Speech Misarticulation Detection
Oct 2024 – Aug 2025
- A hybrid CNN–Transformer model that fuses MFCC and Mel-spectrogram audio features with speaker metadata to detect speech sound errors in children aged 5–10, supporting early and remote screening by speech-language pathologists.
- Trained on 7,381 annotated samples; reached 72.90% accuracy and a 71.36% F1 score, outperforming ResNet (63.48%) and plain CNN (71.33%) baselines.
Experience
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Game Developer Intern, Deep Learning Titans (now Suproc)
Feb 2025 – May 2025
- Developed and integrated core gameplay systems over a three-month internship, collaborating closely with the Game Director to deliver immersive player experiences under a tight deadline.
- Implemented AI-driven NPC behaviours (LLM-based and steering systems) and managed team GitHub integrations to keep the codebase stable.
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Core Committee Member, DJS ACM SIGAI
Oct 2023 – May 2025
- Contributed as a MERN stack developer and graphic designer for the student chapter of ACM's Special Interest Group on Artificial Intelligence.
Education
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Carleton University, Ottawa, Canada
2026 – present
Master's in Computer Science (Data Science, Analytics and AI)
ALT Games Lab, advised by Prof. Edward Melcer
[School of Computer Science] [Advisor] -
Dwarkadas J. Sanghvi College of Engineering, University of Mumbai, India
2022 – 2026
B.Tech. in Artificial Intelligence and Machine Learning. CGPA: 9.04/10
[Website] -
Jiten Mody Junior College of Arts, Commerce and Science, Maharashtra State Board
Higher Secondary Certificate. Aggregate: 82.83% -
Pawar Public School, ICSE Board, India
Secondary School Certificate. Aggregate: 86.33%
Honors and Awards
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NCIIPC, DPIIT, FITT AI Grand Challenge
Sep 2025 – Nov 2025
Top 14 nationally
Implemented an end-to-end Dockerized maritime domain awareness solution on NTRO servers at IIT Delhi, ranking among the top 14 startups nationally in a defence and intelligence challenge.
[Credential] -
ISRO Bharatiya Antariksh Hackathon 2025
Jun 2025 – Aug 2025
Grand finalist, top 9 nationally
Created and presented a novel approach for high-resolution lunar DEMs with photoclinometry at ISRO's National Remote Sensing Centre, Hyderabad.
[Event] -
Global Game Jam 2025 at Underdogs
Jan 2025 – Feb 2025
Winner
As game programmer and integrator, balanced art, music and design for the award-winning game NoPop!, celebrated at Underdogs, creators of the PlayStation 5 title Mukti.
[Announcement] [Code] -
Teknack 2024, Don Bosco Institute of Technology
Nov 2023 – Feb 2024
Winner
Led a team of three as programmer and integrator to build an award-winning Android game, published on the Google Play Store.
[Event] [Video] -
NVIDIA Deep Learning Institute Certificate
Nov 2025
Certification
Fundamentals of Accelerated Computing with CUDA Python (CuPy).
Projects
Game Engines
-
Imagine3D — C++17, OpenGL, Dear ImGui
Dec 2024 – Jan 2025
- A 3D game engine using an Entity Component System architecture with a layered design: application, engine core (logging, events, input), renderer and platform layer.
- Model loading (Assimp), UV texture mapping, shaders and advanced lighting for real-time 3D rendering.
Games
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Starfall: Odyssey — Unity, C#, Android
Nov 2023 – Feb 2024
- Led a team of three as programmer and integrator to build an award-winning Android game at Teknack 2024 (Don Bosco Institute of Technology), published on the Google Play Store.
- Implemented LeanTween animations, object pooling, context-based steering behaviour AI, and performance optimizations.
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NoPop! — Godot
Jan 2025 – Feb 2025
Winning game at Global Game Jam 2025 (Underdogs), made on the theme “bubble”.
[Code] [Announcement] -
Top-Down Sword Fighting Game (Big Baby Goes Wild)
Jul 2024
- Game programmer for the WTF × IGDC online game jam, building a complete game in 48 hours with a team of three.
- Iterated on features based on playtesting feedback and resolved bugs to deliver a polished build within the deadline.
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Among Beans — Unity 3D, Photon Networking
Feb 2021 – Sep 2021
- A 3D online multiplayer take on Among Us.
- 10.5K+ views and 4.2K+ downloads worldwide.
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Ethical Hacking & Cybersecurity Game
Oct 2020
- A puzzle game designed and developed in one day for a game jam on ethical hacking and cybersecurity.
- Interactive challenges that introduce and reinforce core ethical hacking principles through gameplay.
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Pixelsquare's Adventures
Sep 2020 – Oct 2020
- A Geometry Dash–inspired 2D side-scrolling platformer with fast-paced, beat-synchronized gameplay.
- Rhythm-based level design and responsive controls for timing accuracy.
Software and Web
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den — Python CLI/TUI
Apr 2026 – May 2026
A terminal-first tool for capturing and retrieving context scoped to a project, with a CLI, an interactive TUI and editor integration. Distributed on PyPI (den-python), the AUR and a Debian repository.
[Code] -
Foodalyze — End-to-end nutrition analysis platform
May 2025
- Full-stack web application that scans food barcodes, retrieves product data via the Open Food Facts API, and uses an LLM (Gemini) to generate personalized nutritional insights based on user-defined diets and health preferences.
- Admin portal, data persistence with Prisma and SQL, analytics dashboards with graphs, and a server-rendered Handlebars frontend.
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The Low End Studio — Game development blog
Mar 2023 – Nov 2023
- A game-development blogging platform built from scratch with Node.js, Express.js, MongoDB and Handlebars.
- Fully designed in Figma to help learners understand game development concepts.
Other Activities
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Bluefyre Studio — Indie game development studio
My game development studio, under which I have published multiple titles on the Google Play Store and itch.io, including Among Beans, Pixelsquare's Adventures and the Ethical Hacking & Cybersecurity Game, and home to the Imagine3D engine.
[Website] [itch.io] [Imagine3D] -
Digital art
Game art, UI assets and illustration.
[Instagram] [DeviantArt] -
Music production
Original music for my games and personal projects.
[Spotify]